Draft order

Settle the draft order.

Spin through every manager and get a numbered list.

Your list

8 entries
Names, one per line*3 for extra chances

Put a star and a number after a name to give it more chances — Alex *3 is three entries on one line.

CSV, XLSX or TXT · up to 10.0 MB

Draw setup

Wheel colours

Editorial
Custom colours8

Type a hex code or use the well. The wheel repaints as you type, and the colours repeat around it — you never have to pick one per name.

How does Spinnza choose? ›

The winner is picked before the wheel moves, using your browser’s cryptographic random number generator (crypto.getRandomValues) rather than Math.random(). The range is reduced by rejection sampling, so no entry is even slightly more likely than another because of where it sits in the list.

Weights are applied before the draw: an entry with three chances occupies three of the total, and duplicate rows each count separately. The complete list is always used, even when the wheel is too crowded to show every name on a slice.

The animation is presentation. Once a winner is chosen, the wheel is told where to stop — it never decides anything.

8 entries

· 0 of 8 drawn

Showing an example list. Replace it with your own names.

How it works

Add every manager, then spin. Each spin takes one name off the wheel and adds it to the order, so you end up with a full 1-to-12 list rather than a single winner.

The order is on screen as it builds and can be copied out when you are done. Start over reshuffles from scratch.

For the league chat

This is the draw people argue about most, which is why it is worth recording. A proof session captures every pick in sequence and finishes on the complete order, with the time and an Entry List ID for the exact set of managers.

For a long league the later picks use a quick spin, so a twelve-team draft is a video people will actually watch to the end.

Post the file rather than a screenshot of the result. A screenshot of a finished order is a picture of a list; a recording shows it being built, in front of nobody, before anybody knew what they were getting.

Do it before anyone has seen a projection

The order is worth settling early — ideally the moment the league locks, and certainly before rankings and injury news have shaped what anybody wants. A draft order drawn the night before the draft always looks like it was drawn to suit somebody, even when it was not.

Get everybody’s name into the list exactly as they use it in the league. “Mike” and “Mike B” being the same person is the kind of thing that produces a thirty-message argument at the worst possible moment.

Snake, linear, and what the order actually decides

Most leagues run a snake: the order reverses each round, so the first pick takes the last pick of round two. That makes the first slot worth much less than it feels, which is worth saying out loud to whoever ends up twelfth.

In a linear or auction-order league the first slot is worth considerably more, and some leagues compensate with an extra keeper or a budget adjustment rather than pretending the draw was neutral. Decide that before you spin, not after.

If your league gives a weaker team better odds rather than equal odds — a lottery rather than a straight draw — add weights: a star and a number after a name gives that manager more chances. The wheel draws the extra slices, so everybody can see the odds they agreed to instead of taking your word for the spreadsheet.

Questions

Can I record the whole draft order?
Yes. One proof session records every pick and ends on the full order. Very long lists animate the first twenty picks and show the complete order on the final screen.
Can I give someone a better shot at the first pick?
You can add weights, but for a draft order most leagues want it flat. Weights make an early pick more likely, not guaranteed.

The wheel is free and always will be. A recorded proof spin is $1.99, one time, no subscription — how it works.